![]() The new Magnet block can be docked to any Rail so long as the docking ship will not encounter a collision by doing so. The only restriction is that the docking beam is replaced with a pure activation beam, but if necessary the docking can be turned back on in the server config. The old system is still functional and no ships, blueprints, or other structures will break. The new design is a lot more suited for all the current demands, as well as things to come. They are explained in detail at the bottom.ĭue to the lack of usability and dynamic in the old docking system, we have decided to completely redesign the system from the bottom up. Here is a short overview of all the systems. ![]() Here you will also find a list of tutorial youtube videos by bench: With them getting more and more familiar to the huge codebase, bugfixing and work on new features will continue to pick up the pace. The new rail/docking system also solves a lot of old problems.įurthermore, thanks to the new devs, a lot of work has been done to fix bugs. This update contains a full redesign of the docking and turrets system, as well as a lot of new features. #RM2039 planets and asteroids now have a default power capacity of 501įinally the time has come to release the much anticipated Rail System. #RM337 Fix outer radius size of atmosphere. ![]() #RM1692 Fix escape key not closing all windows, and sometimes closing parent window. #RM1127 Fix float rounding causing imprecise build helper values. #RM1961 Fix hidden error message for faction names too short. Lag should be much less for other players when someone mines (still will be optimized even more). EDIT: fixes in 0.19228: New blocks now have recipes. ![]()
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